True Lights and Darkness 0.5
By Cool Demon (:S.vanSwelm@student.science.ru.nl)
Resurrected courtesy of BungaDunga


about the readme this was what I was able to recover from my crashed hard disk:

In the original Morrowind package, light didn't play any large role. Almost every internal location was lighted, even if there were no lights nearby. The lights that existed had very little effect on the environment and their range was very limited. Abilities like Kajiit night vision, light spells and moveable lights had very little impact in game play (you could basically do without them through the entire game). 

The True Lights and Darkness mod changes all of that! Light will become much more dynamic, locations that had very little lights are a lot darker now, and places where there are no light sources at all are now truly dark! There will not only be more darkness, there will be also more light effects like Daylight shining though windows. All together you have a more atmospheric light experience. Next time you go investigate some dark caverns or tombs, you are advised to have lights available. 

Besides Enchaining the light experience, Thieves will have the extra possibility to experience a more realistic sneak simulation. Depending on your distance to light sources, their light intensity and their visibility, you will receive a sneak bonus (when in the darkness), or a sneak penalty (if you are near a light source).

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Also author of Magic Mastery 2.7 and:
About other mods I made I have to disappoint you because they were all lost and were never made public. They were: "The Blood mod", which allowed all characters in the game to realistically bleed red bloodif you hit them and my "Smash Doors" mod which allowed strong characters to smash door until they broke. Unfortunately I never completed these mods because they were simply too labour intensive to create. For Blood Mod I had to give every character a blood script whish spawned a blood drop from every time the NPC was hit. For the smash doors mod every door required an invisible creature in front of the door which allowed the character to break the door by killing the invisible creature. Anyhow I quit because My CD was broken (in half) and I lot everything.


RE: Magic Mastery 2.7  I'm the original author of this mod but I have stopped all work on it. . . . If you want to use it to create your own plugin, feel free to do it, I'm only requesting my name in the credits. . . . If you need any help, or have any question about the mod, feel free to ask them.





